Grasping information and collaborating through shape displays
Name
942904537-MIT.pdf
Description
Full printable version
Size
23.53 MB
Format
Adobe PDF
Checksum (MD5)
48a957b07b1aecb2baaadfeeb6e8cabc
Author(s)
Leithinger, Daniel
Advisor(s)
Hiroshi Ishii.
Date Issued
2015
Publisher
Massachusetts Institute of Technology
Abstract
The vision to interact with computers through our whole body - to not only visually perceive information, but to engage with it through multiple senses has inspired human computer interaction (HCI) research for decades. Shape displays address this challenge by rendering dynamic physical shapes through computer controlled, actuated surfaces that users can view from different angles and touch with their hands to experience digital models, express their ideas and collaborate with each other. Similar to kinetic sculptures, shape displays do not just occupy, rather they redefine the physical space around them. By dynamically transforming their surface geometry, they directly push against hands and objects, yet they also form a perceptual connection with the users gestures and body movements at a distance. Based on this principle of spatial continuity, this thesis introduces a set of interaction techniques that move between touching the interface surface, to interacting with tangible objects on top, and to engaging through gestures in relation to it. These techniques are implemented on custom-built shape display systems that integrate physical rendering, synchronized visual display, shape sensing, and spatial tracking. On top of this hardware platform, applications for computer-aided design, urban planning, and volumetric data exploration allow users to manipulate data at different scales and modalities. To support remote collaboration, shared telepresence workspaces capture and remotely render the physical shapes of people and objects. Users can modify shared models, and handle remote objects, while augmenting their capabilities through altered remote body representations. The insights gained from building these prototype workspaces and from gathering user feedback point towards a future in which computationally transforming materials will enable new types of bodily, spatial interaction with computers.
Description
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 165-183).
Subjects
Architecture. Program in Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
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