Matching and compressing sequences of visual hulls
Name
56985872-MIT.pdf
Description
Full printable version
Size
6.4 MB
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Checksum (MD5)
bbe69f6e6af25a47f56002668c9721bb
Author(s)
Goela, Naveen, 1981-
Advisor(s)
Trevor Darrell.
Date Issued
2004
Publisher
Massachusetts Institute of Technology
Abstract
In this thesis, we implement the polyhedral visual hull (PVH) algorithm in a modular software system to reconstruct 3D meshes from 2D images and camera poses. We also introduce the new idea of visual hull graphs. For data, using an eight camera synchronous system after multi-camera calibration, we collect video sequences to study the pose and motion of people. For efficiency in VH processing, we compress 2D input contours to reduce te number of triangles in the output mesh and demonstrate how subdivision surfaces smoothly approximate the irregular output mesh in 3D. After generating sequences of visual hulls from source video, to define a visual hull graph, we use a simple distance metric for pose by calculating Chamfer distances between 2D shape contours. At each frame of our graph, we store a view independent 3D pose and calculate the transition probability to any other frame based on similarity of pose. To test our approach, we synthesize new realistic motion by walking through cycles in the graph. Our results are new videos of arbitrary length and viewing direction based on a sample source video.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.
Includes bibliographical references (p. 61-63).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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