Visualization and manipulation of time-based content in an immersive educational environment
Name
1066739855-MIT.pdf
Description
Full printable version
Size
1.16 MB
Format
Adobe PDF
Checksum (MD5)
39ad2b170f5469f587b59009b0466e9f
Author(s)
Jamy, Misha Nasir
Advisor(s)
Pattie Maes.
Date Issued
2017
Publisher
Massachusetts Institute of Technology
Abstract
Despite numerous studies on the benefits of immersive education, it has been difficult to implement in practice. The advent of virtual reality (VR) has allowed people to have immersive and interactive experiences in a safe and relatively cost-effective way. These qualities make VR a good candidate for use in education. We have developed a VR platform to help students learn concepts in electromagnetics. Within this platform, I have developed a tool that allows students to see the trajectory of an object and use it to manipulate its state in time. We believe that this tool provides a new and effective way for students to learn in virtual reality.
Description
Thesis: M. Eng. in Computer Science and Molecular Biology, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 53-54).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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