Improving economics education outcomes through gamification and simulation
Name
1078636866-MIT.pdf
Description
Full printable version
Size
1.25 MB
Format
Adobe PDF
Checksum (MD5)
de82fd88556ece3fbe3d0556c1080dcf
Author(s)
Shi, Hongyi, M. Eng Massachusetts Institute of Technology
Advisor(s)
Rik Eberhardt.
Date Issued
2018
Publisher
Massachusetts Institute of Technology
Abstract
Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. Playtesting was done with both students and educators, in order to improve gameplay experience and ascertain how games can be best implemented within the economics curriculum. Further improvements to gameplay and educational effectiveness of the project are explored for possible future work done on the topic.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 49).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
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