Repository logo
Log in(current)
Repository logoMIT Open ScholarshipDSpace@MIT
  1. Home
  2. Sloan School of Management
  3. Sloan Working Papers
  4. Isotone Equilibrium in Games of Incomplete Information

Isotone Equilibrium in Games of Incomplete Information

Thumbnail Image
Download
Name

Isotone Equilibrium in Games 4248-02 .pdf

Size

338.92 KB

Format

Adobe PDF

Checksum (MD5)

372be5114ec758dbccee6184630fcf98

Author(s)
McAdams, David
Date Issued
August 9, 2002
Series/Report no.
MIT Sloan School of Management Working Paper;4248-02
Abstract
An isotone pure strategy equilibrium exists in any game of incomplete information in which (1) each player i's action set is a finite sublattice of multi-dimensional Euclidean space, (2) types are multidimensional and atomless, and each player's interim expected payoff function satisfies two "non-primitive conditions" whenever others adopt isotone pure strategies: (3) single-crossing in own action and type and (4) quasisupermodularity in own action. Similarly, given that (134) and (2') types are multi-dimensional (with atoms) an isotone mixed strategy equilibrium exists. Conditions (34) are satisfied in supermodular and log-supermodular games given affiliated types, and in games with independent types in which each player's ex post payoff satisfies (a) supermodularity in own action and (b) non-decreasing differences in own action and type. These results also extend to games with a continuum action space when each player's ex post payoff is also continuous in his and others' actions.
Subjects
Equilibrium
Isotone
Persistent DSpace Link
http://hdl.handle.net/1721.1/1568
Repository logo
PrivacyPermissionsAccessibilityContact us
Repository logo
Notify us about copyright concerns.