Hyperaudience : designing performance systems for audience inclusion
Name
828425076-MIT.pdf
Description
Full printable version
Size
33.46 MB
Format
Adobe PDF
Checksum (MD5)
60ba567567bee380b0cd14763ae16e3a
Author(s)
Van Troyer, Akito
Advisor(s)
Tod Machoverf.
Alternative Title
Designing performance systems for audience inclusion
Date Issued
2012
Publisher
Massachusetts Institute of Technology
Abstract
We define the concept of the Hyperaudience and a unique approach towards designing real-time interactive performance systems: the design of these systems encourages audience participation and augments the experience of audience members through interconnected networks. In doing so, it embraces concepts found in ubiquitous computing, affective computing, interactive arts, music, theatrical tradition, and pervasive gaming. In addition, five new systems are demonstrated to develop a framework for thinking about audience participation and orchestrating social co-presence in and beyond the performance space. Finally, the principles and challenges that shaped the design of these five systems are defined by measuring, comparing, and evaluating their expressiveness and communicability.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 154-168).
Subjects
Architecture. Program in Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
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