The play pyramid: a play classification and ideation tool for toy design
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Kudrowitz2010.pdf
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Author(s) •
Kudrowitz, Barry Matthew
Wallace, David R.
Date Issued
2010
Journal
International Journal of Arts and Technology
Publisher
Inderscience Publishers
Citation
Kudrowitz, Barry M., and David R. Wallace. “The Play Pyramid: a Play Classification and Ideation Tool for Toy Design.” International Journal of Arts and Technology 3, no. 1 (2010): 36.
Version
Author's final manuscript
Abstract
Toy designers and students may benefit from a universal classification system to communicate and ideate new toy concepts. In this paper, we present two graphical tools that help designers to classify and manipulate toy product concepts. The play pyramid is a three-dimensional map that allows designers to classify a toy concept by placing it in a space between what we believe to be four independent axes of play (sensory, fantasy, construction and challenge). The sliding scales of play are modifiers or adjectives that one can use to further describe the play of a toy concept. By taking a toy design and moving it around inside the play pyramid or along the scales of play, the design can take on new and unforeseen play affordances. Both of these tools have been tested and applied in industry sponsored research and design education settings and were successful in expanding upon toy ideas. Copyright © 2010 Inderscience Enterprises Ltd.
MIT Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
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Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://doi.org/10.1504/IJART.2010.030492