The design and implementation of a 3D graphics pipeline for the raw reconfigurable architecture
Name
57396246-MIT.pdf
Description
Full printable version
Size
14.39 MB
Format
Adobe PDF
Checksum (MD5)
4e0aae11a85615a9338ccdc2b28bf60d
Author(s)
Taylor, Kenneth William, 1980-
Advisor(s)
Anant Agarwal.
Date Issued
2004
Publisher
Massachusetts Institute of Technology
Abstract
This thesis presents the design and implementation of a 3D graphics pipeline, built on top of the "Raw" processor developed at MIT. The Raw processor consists of a tiled array of CPUs, caches, and routing processors connected by several high-speed networks, and can be treated as a coarse-grained reconfigurable architecture. The graphics pipeline has four stages, and four-way parallelism in each stage, and is mapped on to a 16-tile Raw array. It supports basic rendering functions such as hardware transform and lighting, perspective correct texture mapping, and depth buffering, and is intended to be used as a slave processor receiving rendering commands from a host system. The design process is described in detail, along with difficulties encountered along the way, and a comprehensive performance evaluation is carried out. The paper concludes with many suggestions for architectural and performance improvements to be made over the initial design.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.
Includes bibliographical references (p. 345-346).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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