Acoustic chase : designing an interactive audio environment to stimulate human body movement
Name
56513125-MIT.pdf
Description
Full printable version
Size
2.86 MB
Format
Adobe PDF
Checksum (MD5)
6b9119f1e183c20bf8eba5b3954cfafd
Author(s)
Schiessl, Simon Karl Josef, 1972-
Advisor(s)
Chris Csikszentmihályi.
Date Issued
2004
Publisher
Massachusetts Institute of Technology
Abstract
An immersive audio environment was created that explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a balance of power that moves back and forth between the apparatus and the human being. This system is based on spatial sounds that are designed to stimulate body movements. The physical set-up consists of headphones with attached sensors to pick up the movements of the head. Mathematic models calculate the behavior of the sound, its virtual motion path relative to the person, and how it changes over time.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
Includes bibliographical references (p. 58-60).
Subjects
Architecture. Program in Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
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