Quadrasense : immersive UAV-based cross-reality environmental sensor networks
Author(s)
Ramasubramanian, Vasant
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Alternative title
Immersive Unmanned Aerial Vehicle-based cross-reality environmental sensor networks
Other Contributors
Massachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.
Advisor
Joseph A. Paradiso.
Terms of use
Metadata
Show full item recordAbstract
Quadrasense explores futuristic applications in environmental sensing by integrating ideas of cross-reality with semi-autonomous sensor-aware vehicles. The cross-reality principals of telepresence, augmented reality, and virtual reality are enabled through an Unnamed-Aerial-Vehicle, a specialized imaging system, a Head-Mounted-Display, a video game engine and a commodity computer. Users may move between any of the three modes of interaction, in real-time, through a singular visual interface. Utilizing an environment built with video game technology, a system was developed that can track and move a UAV in the physical world, towards goals of sensing, exploration and visualization. This application expands on the use of video games engines for simulation by directly joining the virtual and real worlds.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015. Cataloged from PDF version of thesis. Includes bibliographical references (pages 74-75).
Date issued
2015Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)Publisher
Massachusetts Institute of Technology
Keywords
Architecture. Program in Media Arts and Sciences.