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dc.contributor.advisorSertac Karaman.en_US
dc.contributor.authorGrimm, Christopher Lee, Jren_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Aeronautics and Astronautics.en_US
dc.date.accessioned2016-12-05T19:55:03Z
dc.date.available2016-12-05T19:55:03Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/105615
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 2016.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 99-100).en_US
dc.description.abstractThe research presented in this thesis was inspired by an interest in determining feedback strategies for high-dimensional pursuit-evasion games. When a problem is high-dimensional or involves a state space that is defined by several variables, various methods used to solve pursuit-evasion games often require unrealistic computation time. This problem, called the curse of dimensionality, can be mitigated under certain circumstances by utilizing tensor-train (TT) decomposition. By using this intuition, a new algorithm for solving high dimensional pursuit-evasion problems called Best-Response Tensor-Train-decomposition-based Value Iteration (BR-TT-VI) was developed. BR-TT-VI builds on concepts from game theory, dynamic programming (DP), and tensor-train decomposition. By using TT decomposition, BR-TT-VI greatly reduces the effects of the curse of dimensionality. This work culminates in the application of BR-TT-VI to two different pursuit-evasion problems. First, a four-dimensional problem capable of being solved by traditional value iteration(VI) is tackled by the BR-TT-VI algorithm. This problem allows a direct comparison between VI and BR-TT-VI to demonstrate the reduced computational time of the new algorithm. Finally, BR-TT-VI is used to solve a six-dimensional problem involving two Dubins vehicles that is impractical to solve with VI.en_US
dc.description.statementofresponsibilityby Christopher Lee Grimm Jr.en_US
dc.format.extent100 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectAeronautics and Astronautics.en_US
dc.titleA tensor-train-decomposition-based algorithm for high-dimensional pursuit-evasion gamesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Aeronautics and Astronautics
dc.identifier.oclc962488585en_US


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