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dc.contributor.advisorGeorge Stiny.en_US
dc.contributor.authorGün, Onur Yüceen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2017-01-12T18:17:43Z
dc.date.available2017-01-12T18:17:43Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/106364
dc.descriptionThesis: Ph. D. in Design and Computation, Massachusetts Institute of Technology, Department of Architecture, 2016.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 439-447).en_US
dc.description.abstractMeaning is the essence. It is the primary reason for us to keep doing things. Meaning is both significance and the endless unfolding of significance. Visual Meaning is fundamental for visual arts and design processes. One draws, paints, sculpts, throws sponges on the wall, dips one's own body into paint and crawls on the ground or codes to create lines, spots or fields (Knight), all of which are then looked into, perceived and iterated. Vision is so important that Alberti's eye becomes a godly creature with wings that flies among thunderstorms, Kepler's eye becomes a perfect machine through which stars and galaxies leaks (Alpers), Vermeer's eye becomes the ultimate light filter and depicter. Finally Stiny's eye establishes a "unique computational theory: Shape Grammars" (Knight and Stiny). And all this happens in a series of places (Casey), as one wanders through streams of creative visual processes along one's humaning (Ingold). Once I portray the moment of visual discovery as an encounter, the artists and the designer as encounterers and the computer as the counter, I ask: can the ultimate counter [the computer] provide true encounters for creative visual processes? Computing visual meaning -- it really possible? I unfold these questions by introducing a visual-making apparatus around which all scientifically separated players, the encounter, the encounterer and the counter become interwoven in one place. Visual-making, similar to living, requires us to twist, bend, embrace and abandon. The human-be-comput-ing tree grows to introduce a novel model for drawing and painting, for humaning. An uncommon place for discovering and computing visual meanings, the Broadened-Drawing Scape, emerges.en_US
dc.description.statementofresponsibilityby Onur Yüce Gün.en_US
dc.format.extent454 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleA place for computing visual meaning : the broadened drawing-scapeen_US
dc.typeThesisen_US
dc.description.degreePh. D. in Design and Computationen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc966449307en_US


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