Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
Author(s)
Smith, Robert L. M. Eng. Massachusetts Institute of Technology
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Alternative title
Procedural generation of cartoon blur for 3D models in real time
Other Contributors
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Andrew Grant.
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Show full item recordAbstract
One of the notable distinctions of traditional animation techniques is the emphasis placed on motion. Objects in motion often make use of visual stylistic effects to visually enhance the motion, such as speed lines or afterimages. Unfortunately, at present, 2D animation makes much more use of these techniques than 3D animation, which is especially clear in the stylistic differences between 2D and 3D videogames. For 3D videogame designers fond of the look and feel of traditional animation, it would be beneficial if 3D models could emulate that 2D style. In that regard, I propose two techniques that use the location history of 3D models to, in real time, construct non-photorealistic motion blur effects in the vein of 2D traditional animation. With these procedural techniques, designers can maximize the convenience of 3D models while still retaining an aesthetic normally constrained to 2D animation.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (page 48).
Date issued
2016Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.