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dc.contributor.advisorGeorge Stiny and Terry Knight.en_US
dc.contributor.authorVlavianos, Nikolaosen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2017-01-12T18:32:54Z
dc.date.available2017-01-12T18:32:54Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/106424
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2016.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 72-73).en_US
dc.description.abstractAs a rule, architects calculate, draw, annotate, write, diagram, model, map, photograph, animate, or simply visualize objects, spaces, territories, and processes. They make visual and verbal representations compiling ideas that they have "seen" from direct sensory observations and past memories. Shape Grammars Reality (SGR) allows architects to apply design rules in the real world, by utilizing the idea of calculating with shapes. The current applications of the computational theory of Shape Grammars use primarily sketching on tracing paper with conventional tools. SGR proposes a user interface on the intersection between Augmented Reality (AR) technologies and eye-tracking research. By using Virtual Reality headsets, a designer is able to brainstorm-draft in real time, by applying basic schemas and transformation rules in the smartphone' SGr app. The combination of shape rules and Augmented Reality of this thesis is unique since the current design tools within the ecology of Virtual Reality (VR) and Augmented Reality (AR) applications are not rule-based. The designer explores possibilities by inventing his/her own library of schemas through seeing. Given the fact that seeing is by definition a non-linear process, SGR allows the emergence of shapes in design via real time interaction between the reality of a space and the design intention of the user.en_US
dc.description.statementofresponsibilityby Nikolaos Vlavianos.en_US
dc.format.extent73 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleShape Grammars Reality (SGr) : computing in the real worlden_US
dc.title.alternativeShape Grammars Reality : computing in the real worlden_US
dc.title.alternativeSGr : computing in the real worlden_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc967230209en_US


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