MIT Libraries logoDSpace@MIT

MIT
View Item 
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Embodied montage : reconsidering immediacy in virtual reality

Author(s)
Tortum, Halil Deniz
Thumbnail
DownloadFull printable version (36.15Mb)
Alternative title
Reconsidering immediacy in virtual reality
Other Contributors
Massachusetts Institute of Technology. Department of Comparative Media Studies.
Advisor
William Uricchio.
Terms of use
MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582
Metadata
Show full item record
Abstract
Virtual reality, as the name implies, is implicitly evaluated by its ability to reproduce or imitate aspects of reality, particularly in ways that convince users that they are physically present in the virtual space. This approach to the medium, a form of immediacy, effaces the material reality of the medium and can obscure the ways through which a medium can offer new forms of knowledge. Virtual reality's realism is a construct, and by acknowledging this, creators can push the medium to more experimental and novel ends. The framework of embodied montage proposed in this thesis seeks to provide an expressive vocabulary and techniques for creating virtual reality work that accounts for the material aspects of the medium. Drawing on theoretical research from film and media theory, analyzing existing virtual reality work, and discussing the process of creating an original virtual reality work, I analyze the 3D capture and interaction design process. I offer the term machine vision perspective to describe the process of experiencing such images through virtual reality systems. This process provides a ground to experiment with embodied modes of thinking that are not possible with the human body situated in the real world. This makes embodied montage, a novel framework proposed by this thesis, possible. Embodied montage is the decoupling and recoupling of action and perception in virtual reality experiences in order to generate new meanings, similar to montage in film. Drawing on film theory, media history and cognitive science, this framework creates a territory for creative expression that challenges embodied cognitive structures and could effectively use the medium in ways that are distinguished from other media forms.
Description
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Humanities, 2016.
 
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
 
Cataloged from student-submitted PDF version of thesis.
 
Includes bibliographical references (pages 83-86).
 
Date issued
2016
URI
http://hdl.handle.net/1721.1/106685
Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Publisher
Massachusetts Institute of Technology
Keywords
Humanities., Comparative Media Studies.

Collections
  • Graduate Theses

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

Login

Statistics

OA StatisticsStatistics by CountryStatistics by Department
MIT Libraries
PrivacyPermissionsAccessibilityContact us
MIT
Content created by the MIT Libraries, CC BY-NC unless otherwise noted. Notify us about copyright concerns.