Comics : the (not only) visual medium
Name
969742880-MIT.pdf
Description
Full printable version
Size
11.24 MB
Format
Adobe PDF
Checksum (MD5)
3081f53b2e8bd1470f2366fee7d6142b
Author(s)
Lord, Lacey (Lacey Gwen)
Advisor(s)
Edward Schiappa.
Date Issued
2016
Publisher
Massachusetts Institute of Technology
Abstract
Comics studies tends to privilege the visual, and some scholars, like Scott McCloud believe that comics are solely visual. However, as Ian Hague has noted, the idea that comics are a solely visual medium is not only incomplete but does not align with what the sciences of perception and embodied cognition tell us. This paper seeks to build upon Hague's work by calling attention to and analyzing comics which exist without or with little visual imagery. These comics can be sorted into two primary categories, audiocomics and tactile comics. As these comics were created for people who have partial or no sight, existing guidelines and standards for creating aural and tactile imagery for people with partial or no sight are used to analyze the comics' success in achieving an experience that is easy to understand and also utilizes the medium's strengths. The comics are then analyzed as a whole in order to determine areas for improvement and additional experimentation.
Description
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Humanities, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 125-131).
Subjects
Humanities.
Comparative Media Studies.
MIT Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
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