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dc.contributor.advisorMaria C. Yang.en_US
dc.contributor.authorTsai, Geoffrey Ten_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Mechanical Engineering.en_US
dc.date.accessioned2017-01-30T19:18:09Z
dc.date.available2017-01-30T19:18:09Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/106785
dc.descriptionThesis: Ph. D., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2016.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages [58]-[60]).en_US
dc.description.abstractDuring a product design and development process, design teams use a variety of tools to generate and represent multiple design options before they eventually arrive at a singular design solution. Studying how these tools can influence the design outcome has the potential to enable designers to become more aware of the choices they make when they choose to use a tool. Because so much of the cost of a product is determined during the early stages of product development, reviewing these design alternatives with stakeholders is a valuable part of the process. Understanding how stakeholders respond to a design representation is vital to interpreting potential user feedback accurately In this dissertation, I investigate these questions about early-stage design process: I. How does the use of a specific design tool influence the design outcome? II. What design attributes do designers associate with these tools? In Part I of this research, designers made sketches, foam model prototypes, or CAD models in a controlled experiment. Followed by a survey of the designs with potential users, Part I demonstrated how different design tools affect the quantity and quality of ideas, including that designs created as prototypes were recognized as more novel, more aesthetically pleasing, and more comfortable to use. In Part II, in a survey of designers with experience in sketching, foam models, and CAD, designs from Part I were re-represented as sketches. Experienced designers exhibited a better-than-random likelihood to identify the original tool used to create the design, despite viewing only the re-sketch. This suggests artifacts of a design tool persist in a design representation despite the design being translated from one medium to another.en_US
dc.description.statementofresponsibilityby Geoff Tsai.en_US
dc.format.extent[ix], 57, [3] pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectMechanical Engineering.en_US
dc.titleThe tools we use : a study of user preferences for sketches, prototypes, and CAD models and the influence on design outcomeen_US
dc.typeThesisen_US
dc.description.degreePh. D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineering
dc.identifier.oclc970393674en_US


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