Show simple item record

dc.contributor.advisorMikael Jakobsson.en_US
dc.contributor.authorHiggins, Evan (Evan Lee)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Comparative Media Studies.en_US
dc.date.accessioned2017-09-15T15:28:05Z
dc.date.available2017-09-15T15:28:05Z
dc.date.copyright2017en_US
dc.date.issued2017en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/111300
dc.descriptionThesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Humanities, 2017.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 88-92).en_US
dc.description.abstractAgency is often taken as a given in branching-path stories because they, almost by definition, allow for enhanced user involvement. But this truism hasn't changed as the structure of the worlds that these branching texts exist within have. Transmedia, branching-path texts represent an intersection of both linear media and forking ones and thus, an interesting case study of how player agency can be expanded and re-categorized in these larger universe. By looking at where and how agency is located in three different case studies, we can get a better sense of how agency is changing-and staying the same-in these multi-platform, player-driven worlds. The first chapter in this thesis looks at the intersection of worldbuilding and transmedia and where player agency can hope to fit between these traditions. The second focuses on the Game of Thrones universe, looking to understand the effects that adding the branching-path Telltale game had on this universe. The third chapter looks to Mass Effect and all its related media in an effort to understand how an undefined hero ties the whole universe together. The fourth chapter focuses on Quantum Break, and its groundbreaking, wholly integrated, transmedia structure. The final chapter discusses steps creators in the future can take to expand player agency. By looking at these worlds through an increased understanding of where the player fits in, it becomes clearer how these universes can be expanded in the future while still giving the player the most autonomy over their story.en_US
dc.description.statementofresponsibilityby Evan Higgins.en_US
dc.format.extent92 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectHumanities.en_US
dc.subjectComparative Media Studies.en_US
dc.titleThe allure of choice : agency and worldbuilding in branching-path, transmedia universesen_US
dc.title.alternativeAgency and worldbuilding in branching-path, transmedia universesen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Comparative Media Studiesen_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writingen_US
dc.identifier.oclc1003284370en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record