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dc.contributor.advisorSarah Williams.en_US
dc.contributor.authorMargeson, Scott (Scott Cedric)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Urban Studies and Planning.en_US
dc.date.accessioned2017-09-15T15:32:04Z
dc.date.available2017-09-15T15:32:04Z
dc.date.copyright2017en_US
dc.date.issued2017en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/111390
dc.descriptionThesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 2017.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 56-58).en_US
dc.description.abstractThe public realm is an important element of any city. Urban design theorists like Allan Jacobs have described in detail how public spaces can serve city inhabitants with physical comfort and social amenities. Meanwhile, urban political theorists like Henri LeFebvre have pointed out that public space is a crucial platform for the establishment of a democratic and equitable public sphere. What happens to these functions when physical public space is overlaid by a virtual dimension accessible only through digital devices? The huge popularity of Pokemon Go, a mobile smartphone game released in 2016, shows how significantly an urban place can be changed by a digital game. At that time, a flood of news reports and anecdotes from the US and around the world described a sudden army of urban explorers filling previously underutilized parks and having serendipitous encounters with friends and strangers. This thesis explores in detail how the physical and political functions of urban public space were impacted by the release of Pokemon Go. This is important in order for urban planners and public officials to fully understand the positive and negative implications of virtual worlds that interact with the "real" world, and may be widespread in the future. Performing a survey of public-space-related behaviors and attitudes among Pokemon Go players, this research set out to test whether Pokemon Go helped to further the environmental and political functions of public space. The results show that Pokemon Go's effects vary considerably depending on the specific location and on the attitude of the individual. Nevertheless, it is shown that Pokemon Go's release caused significant positive and negative changes in peoples' use of public space, with a particularly pronounced effect on players. Furthermore, deliberate interventions using the game have the potential to make cities more equitable and their citizens more engaged.en_US
dc.description.statementofresponsibilityby Scott Margeson.en_US
dc.format.extent102 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectUrban Studies and Planning.en_US
dc.titleProgrammable places : mobile games for improving public spaceen_US
dc.title.alternativeMobile games for improving public spaceen_US
dc.typeThesisen_US
dc.description.degreeM.C.P.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Urban Studies and Planning
dc.identifier.oclc1003291779en_US


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