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dc.contributor.advisorTerry Knight, Patrick H. Winston and Pattie Maes.en_US
dc.contributor.authorRosello, Oscar (Rosello Gil)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2017-09-15T15:36:39Z
dc.date.available2017-09-15T15:36:39Z
dc.date.issued2017en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/111494
dc.descriptionThesis: S.M. in Architecture Studies - Design and Computation, Massachusetts Institute of Technology, Department of Architecture, 2017.en_US
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.en_US
dc.descriptionCataloged from PDF version of thesis. "June 2017."en_US
dc.descriptionIncludes bibliographical references (pages [67]-70).en_US
dc.description.abstractIf we are to understand human-level intelligence, we need to understand how memories are encoded, stored and retrieved. In this thesis, I take a step towards that understanding by focusing on a high-level interpretation of the relationship between episodic memory formation and spatial navigation. On the basis of the biologically inspired process, I focus on the implementation of NeverMind, an augmented reality (AR) interface designed to help people memorize effectively. Early experiments conducted with a prototype of NeverMind suggest that the long-term memory recall accuracy of sequences of items is nearly tripled compared to paper-based memorization tasks. For this thesis, I suggest that we can trigger episodic memory for tasks that we normally associate with semantic memory, by using interfaces to passively stimulate the hippocampus, the entorhinal cortex, and the neocortex. Inspired by the methods currently used by memory champions, NeverMind facilitates memory encoding by engaging in hippocampal activation and promoting task-specific neural firing. NeverMind pairs spatial navigation with visual cues to make memorization tasks effective and enjoyable. The contributions of this thesis are twofold: first, I developed NeverMind, a tool to facilitate memorization through a single exposure by biasing our minds into using episodic memory. When studying, we tend to use semantic memory and encoding through repetition; however, by using augmented reality interfaces we can manipulate how our brain encodes information and memorize long term content with a single exposure, making a memory champion technique accessible to anyone. Second, I provide an open-source platform for researchers to conduct high-level experiments on episodic memory and spatial navigation. In this thesis I suggest that digital user interfaces can be used as a tool to gather insights on how human memory works.en_US
dc.description.statementofresponsibilityby Oscar Rosello.en_US
dc.format.extent70 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleNeverMind : an interface for human Memory augmentationen_US
dc.title.alternativeNever mind : an interface for human Memory augmentationen_US
dc.title.alternativeInterface for human Memory augmentationen_US
dc.title.alternativeAn interface for human memory augmentation
dc.typeThesisen_US
dc.description.degreeS.M. in Architecture Studies - Design and Computationen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc1003322609en_US


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