dc.contributor.advisor | Kevin Slavin. | en_US |
dc.contributor.author | Berman, Benjamin S. | en_US |
dc.contributor.other | Program in Media Arts and Sciences (Massachusetts Institute of Technology) | en_US |
dc.date.accessioned | 2017-12-20T18:17:03Z | |
dc.date.available | 2017-12-20T18:17:03Z | |
dc.date.copyright | 2017 | en_US |
dc.date.issued | 2017 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/112912 | en_US |
dc.description | Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017 | en_US |
dc.description | Cataloged from PDF version of thesis. | en_US |
dc.description | Includes bibliographical references (pages 41-45). | en_US |
dc.description.abstract | Video game players experience opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a common compromise: they stratify players by their skill and in-game resources. This design choice limits a player's most meaningful forms of cooperation: participating in novel tactics and strategies, writing her own story, and being part of another player's journey towards greatness in the game. This thesis presents "Minionate," a digital collectible card game that transforms one-versus-one competitive matchups into a multiplayer experience. It introduces new mechanics that enable meaningful and asynchronous interactions between players of different skills; a radical improvement on existing competitive games. Based on an analysis of cards using these mechanics, Minionate gives players new ways to interact in highly competitive games. | en_US |
dc.description.statementofresponsibility | by Benjamin S. Berman. | en_US |
dc.format.extent | 45 pages | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Massachusetts Institute of Technology | en_US |
dc.rights | MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. | en_US |
dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
dc.subject | Program in Media Arts and Sciences () | en_US |
dc.title | Minionate : The collectible card game | en_US |
dc.title.alternative | Collectible card game | en_US |
dc.type | Thesis | en_US |
dc.description.degree | S.M. | en_US |
dc.contributor.department | Program in Media Arts and Sciences (Massachusetts Institute of Technology) | en_US |
dc.identifier.oclc | 1015240112 | en_US |
dc.description.collection | S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences | en_US |
dspace.imported | 2019-06-17T20:30:31Z | en_US |