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dc.contributor.advisorPattie Maes.en_US
dc.contributor.authorYang, Yiwei (Yiwei Sophia)en_US
dc.contributor.otherSystem Design and Management Program.en_US
dc.date.accessioned2018-02-08T16:28:04Z
dc.date.available2018-02-08T16:28:04Z
dc.date.copyright2017en_US
dc.date.issued2017en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/113534
dc.descriptionThesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2017.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 116-121).en_US
dc.description.abstractThe popularization of virtual reality (VR) and augmented reality (AR) applications gives designers and developers tremendous opportunities to shape the evolution of new interaction paradigms. Current human machine interaction models are built on top of the command and control metaphors dating back to the industrial revolution, where input has to be initiated with user's full conscious thought in a non-parallel and discrete manner. Further, many people experience the adverse side effects of software products that are designed with the goal of increasing engagement. Mental states like email anxiety are driving down the wellness and productivity of the general population, and as VR and AR devices replace our physical spaces with digital experiences, these problems will become far more serious. This thesis explores methodologies for designing to promote the state of Flow through VR and AR experiences that bring interactions with virtual information closer to how humans consciously and subconsciously perceive, process, and interact with the real world. Designing interfaces to promote the state of Flow has several benefits. First, it requires interfaces to respect people's focus, which increases productivity and quality. Second, Flow has been shown to give people a sense of enjoyment, leading people to feel happier and more fulfilled. Drawing on research suggesting that encouraging the characteristic expressions of Flow such as focus and an implemental mindset can help induce the Flow state, the thesis explores techniques VR and AR applications can use to promote the state of Flow and overall wellbeing through the design of their interfaces.en_US
dc.description.statementofresponsibilityby Yiwei "Sophia" Yang.en_US
dc.format.extent121 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectEngineering and Management Program.en_US
dc.subjectIntegrated Design and Management Program.en_US
dc.subjectSystem Design and Management Program.en_US
dc.titleDesigning for the state of flow in immersive digital experiencesen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Engineering and Managementen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering and Management Programen_US
dc.contributor.departmentSystem Design and Management Program.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Integrated Design and Management Programen_US
dc.identifier.oclc1020173303en_US


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