Explorations in computational tinkering
Author(s)
Presicce, Carmelo
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Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Advisor
Mitchel Resnick.
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In recent years, there has been a growing interest in tools and strategies to support computational thinking, emphasizing a systematic application of computational ideas to problem solving. In this thesis, I focus instead on computational tinkering, exploring tools and strategies to support playful and iterative experimentation with physical and computational materials. I propose two different ways to look at computational tinkering: bringing the playful attitude of tinkering to building with code, and integrating computation into physical tinkering activities. Through four case studies, I describe the design and facilitation of activities for children in different contexts, using a particular tool LEGO Programmable Art Machines. For each case, I share my observations and reflections about children engaging with the activity, to iteratively improve the design of the experience. I conclude by identifying some key characteristics of learning through computational tinkering and proposing directions for further work in the design and outreach of computational tinkering activities and ideas.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017. Cataloged from PDF version of thesis. Includes bibliographical references (pages 75-78).
Date issued
2017Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)Publisher
Massachusetts Institute of Technology
Keywords
Program in Media Arts and Sciences ()