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dc.contributor.advisorWilliam T. Freeman.en_US
dc.contributor.authorZhang, Xiuming (Scientist in electrical engineering and computer science) Massachusetts Institute of Technologyen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2018-09-17T14:50:48Z
dc.date.available2018-09-17T14:50:48Z
dc.date.copyright2018en_US
dc.date.issued2018en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/117815
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 53-55).en_US
dc.description.abstractWe present a method for automatically visualizing complex human and object motion via 3D motion sculptures -- a representation that conveys the 3D structure swept by the human's body as it moves through space. Given only a monocular RGB video as input, our algorithm computes the motion sculpture by estimating the object's 3D geometry over time, and then renders the motion sculpture under different rendering styles such as sculpture material, scene lighting, and floor reflections. We develop a 3D-aware image-based rendering approach to insert motion sculptures into a synthetic scene or back into the original video. This results in high-quality artistic visualizations of motion. Because motion sculptures are 3D, they can be viewed from arbitrary viewpoints and even physically printed. As such, they may reveal space-time information that is undetected by the naked eyes and allow the viewer to interpret how different parts of the object interact over time. Our method automates the process of motion sculpture creation, making this manual process typically done only by professional artists accessible to novice users and applicable to standard videos. We show results on various scenes involving complex motions such as sports actions and dancing.en_US
dc.description.statementofresponsibilityby Xiuming Zhang.en_US
dc.format.extent55 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleMotion sculptures : automating artistic visualization of shape and timeen_US
dc.title.alternativeAutomating artistic visualization of shape and timeen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc1051460431en_US


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