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dc.contributor.advisorEugenie Brinkema.en_US
dc.contributor.authorDoyle-Myerscough, Kaelanen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Humanities.en_US
dc.date.accessioned2018-09-17T15:49:23Z
dc.date.available2018-09-17T15:49:23Z
dc.date.copyright2018en_US
dc.date.issued2018en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/117905
dc.descriptionThesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing, 2018.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 103-109).en_US
dc.description.abstractWhen we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis uses the framework of intimacy to closely examine three games for their capacity to create pleasure in vulnerability, the loss of control, dependence on others, and precarity. Drawing from Deleuzian affect theory and feminist, queer and posthuman theorists, I read for intimate affects in the formal, aesthetic, proprioceptive and structural elements of Overwatch, The Last Guardian and The Legend of Zelda: Breath of the Wild. Ultimately, I argue two points: that video games have a unique capacity to generate intimate affects, and that my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.en_US
dc.description.statementofresponsibilityby Kaelan Doyle-Myerscough.en_US
dc.format.extent109 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectComparative Media Studies.en_US
dc.subjectHumanities.en_US
dc.titleIntimate worlds : reading for intimate affects in contemporary video gamesen_US
dc.title.alternativeReading for intimate affects in contemporary video gamesen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Comparative Media Studiesen_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writingen_US
dc.identifier.oclc1051218815en_US


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