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dc.contributor.advisorAntonio Torralba.en_US
dc.contributor.authorJain, Shantanuen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2018-12-11T20:38:50Z
dc.date.available2018-12-11T20:38:50Z
dc.date.copyright2017en_US
dc.date.issued2017en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/119527
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 53-57).en_US
dc.description.abstractThis project models complex activities that occur in a typical household. Programs - sequences of atomic actions and interactions - are used as a high-level, unambiguous representation of complex activities executable by an agent. However, no dataset of household activity programs currently exists. This project builds such a dataset by crowdsourcing programs of typical household activities, via a game-like interface used for teaching kids how to code. The most common atomic actions are implemented in the Unity3D game engine, and videos are recorded of an agent executing the collected programs in a simulated household environment. The VirtualHome simulator allows the creation of a large activity video dataset with rich groundtruth, enabling training and testing of video understanding models. Using the collected dataset, a sequence-to-sequence neural encoder-decoder model with visual attention is built, and learns to infer programs directly from videos. It achieves 46.2% accuracy for action inference.en_US
dc.description.statementofresponsibilityby Shantanu Jain.en_US
dc.format.extent57 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleVirtualHome : learning to infer programs from synthetic videos of activities in the homeen_US
dc.title.alternativeVirtual Homeen_US
dc.title.alternativeLearning to infer programs from synthetic videos of activities in the homeen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc1066694700en_US


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