Visualization and manipulation of time-based content in an immersive educational environment
Author(s)
Jamy, Misha Nasir
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Other Contributors
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Pattie Maes.
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Show full item recordAbstract
Despite numerous studies on the benefits of immersive education, it has been difficult to implement in practice. The advent of virtual reality (VR) has allowed people to have immersive and interactive experiences in a safe and relatively cost-effective way. These qualities make VR a good candidate for use in education. We have developed a VR platform to help students learn concepts in electromagnetics. Within this platform, I have developed a tool that allows students to see the trajectory of an object and use it to manipulate its state in time. We believe that this tool provides a new and effective way for students to learn in virtual reality.
Description
Thesis: M. Eng. in Computer Science and Molecular Biology, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (pages 53-54).
Date issued
2017Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.