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dc.contributor.advisorPatrick H. Winston.en_US
dc.contributor.authorBarnwell, Jake A. (Jake Allen)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2018-12-11T20:39:35Z
dc.date.available2018-12-11T20:39:35Z
dc.date.copyright2018en_US
dc.date.issued2018en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/119546
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (page 63).en_US
dc.description.abstractIf we are to understand how we can build artificial intelligence machines that are able to organically process and acquire knowledge like humans do, we must first understand how to teach a human intelligence system to model and learn generic concepts without resorting to mechanistic hand-coding of such concepts. Such an achievement in human intelligence is an important stride towards the realization of Minsky's hypothetical "baby machine." Genesis is a story-understanding system that reads and analyzes stories in simple English, as humans do. Genesis can recognize certain sequences of events as particular manifestations of some user-defined concepts, such as revenge or physical retaliation. However, both the structure and definition of these high-level concepts must be explicitly provided by the user, and must be exactly matched using concept patterns against sequences of events in a story. I propose that this paradigm is unlike how humans learn such concepts, and instead, such concepts are learned by example, not by explicit definition. To introduce this organic, example-driven paradigm to Genesis, I have created STUDENT, a system that ingests a small series of positive and negative examples of concepts and builds an internal model for these concepts. By aligning similar examples of concepts together, I have constructed refined concept patterns which encompass multiple, different manifestations of the concepts, without requiring a human to explicitly define them. Adding this capability to Genesis enables it to learn concepts by example from a teacher. This behavior emulates how maturing humans learn concepts. Achieving this ability to emulate a human's learning process for a new idea brings us one step closer to modeling human intelligence and story understanding.en_US
dc.description.statementofresponsibilityby Jake A. Barnwell.en_US
dc.format.extent63 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleUsing near misses to teach concepts to a human intelligence systemen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc1076272866en_US


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