Building note-taking tools to support learning in virtual reality
Name
1076273597-MIT.pdf
Description
Full printable version
Size
10.51 MB
Format
Adobe PDF
Checksum (MD5)
38347156ca8ac52a83d0316a3c18cdd7
Author(s)
Hong, Erin
Advisor(s)
Pattie Maes.
Date Issued
2018
Publisher
Massachusetts Institute of Technology
Abstract
With the advent of virtual reality (VR) technology, education and learning applications are able to leverage the fully immersive medium to create more hands-on, sophisticated, and engaging interactions. Alongside efforts to build virtual learning environments, note-taking can be reimagined in a virtual space where visual and auditory experiences can be captured and re-experienced. We classify phases as well as affordances of note-taking enabled self-regulated learning to be content capture, review, and modification. We present a first-principles analysis to identify design requirements for virtual note-taking that satisfy the three key functions of note-taking. We will discuss our approach to overcoming technical and design challenges as I detail the implementation of a standalone note-taking module, MemoryTree.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 89-90).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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