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dc.contributor.advisorDavid Robert Wallace.en_US
dc.contributor.authorOrozco, Eduardo, S.B. Massachusetts Institute of Technologyen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Mechanical Engineering.en_US
dc.date.accessioned2019-01-11T16:04:26Z
dc.date.available2019-01-11T16:04:26Z
dc.date.copyright2018en_US
dc.date.issued2018en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/119945
dc.descriptionThesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (page 48).en_US
dc.description.abstractRecently, escape rooms, or live-action physical and mental adventure games that require players to solve puzzles and riddles to complete certain objectives in order to "escape" the room have been very popular. The design of this type of game demands knowledge and expertise in user-oriented product design in a live-action game scenario that engages and challenges participants of all ages. 5 Wits Productions is in the process of producing a live-action game experience based around dozens of "rooms" that each contain physical and mental challenges for small groups of guests to solve. Using the elements of user-centric design such as storyboarding and sketch modeling, a room theme was created and refined to give users a one of a kind experience that transports them to that theme. The theme was based off of the board game "Battle Ship" where players have to sink a ship using balls to defeat the game within the time limit. The final product was a display board ball detection system that showed the players their progress in the game and what areas they needed to hit in order sink the ships.en_US
dc.description.statementofresponsibilityby Eduardo Orozco.en_US
dc.format.extent48 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectMechanical Engineering.en_US
dc.titleUser-centered product design of live-action game experiencesen_US
dc.typeThesisen_US
dc.description.degreeS.B.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineering.en_US
dc.identifier.oclc1080309738en_US


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