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dc.contributor.advisorNida Sinnokrot.en_US
dc.contributor.authorHoward, Joshuah (Joshuah Brindin)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2019-03-11T19:36:29Z
dc.date.available2019-03-11T19:36:29Z
dc.date.copyright2018en_US
dc.date.issued2018en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/120894
dc.descriptionThesis: S.M. in Art, Culture, and Technology, Massachusetts Institute of Technology, Department of Architecture, 2018.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 92-94).en_US
dc.description.abstractThe rapid expansion of new media technologies is exacerbating inherent flaws embedded in the common multimedia display, or screen. As of 2015 the average American spends more time perceptually engaged with virtual content via screens than with the real world, with adverse effects. The current landscape of engagement with the virtual world, and virtual engagement with each other has lead to increased mediation, isolation, and dissociation that threatens how society functions. To counteract this trend, we should be making more of an effort to integrate the virtual into our natural, shared environment, and to create multimedia experiences that physically bring people together. Architecture is particularly well situated to tackle the integration of the virtual into the built environment. Such an endeavor constitutes a new subcategory of architecture: media architecture, which synthesizes physical design, content design, and communication theory. This subject matter is explored with the aid of various video based experimentations and artistic explorations. As a result of these experiments and explorations this thesis also proposes a number of design strategies for creating integrated media, including a materialist approach for creating virtual content that is more tethered to reality. Throughout, this thesis seeks to interrogate the eternal rift between the world in our heads, and the world in which we find ourselves, between imagination and reality.en_US
dc.description.statementofresponsibilityby Joshuah Howard.en_US
dc.format.extent95 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleFooling ourselves : topics and design strategies for media architecture, integrated media, and composite realityen_US
dc.title.alternativeTopics and design strategies for media architecture, integrated media, and composite realityen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Art, Culture, and Technologyen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc1088728333en_US


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