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dc.contributor.advisorEric Klopfer.en_US
dc.contributor.authorFan, Jing,M. Eng.Massachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2019-07-15T20:32:37Z
dc.date.available2019-07-15T20:32:37Z
dc.date.copyright2019en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/121670
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 72-73).en_US
dc.description.abstractIn order to explore the role of virtual reality (VR) in education, the Collaborative Learning Environment in Virtual Reality (CLEVR) team is building a multiplatform and multiplayer game, Cellverse, that targets high school biology students. The game familiarizes players with cellular organelles and processes as well as encourages them to collaborate to achieve a goal. Due to the novelty of VR and the intricacy of the game, a tutorial is useful to introduce the rules and objectives of the game, and to provide an even playing field to players with various gaming and VR experiences. This thesis presents the design, implementation, and user test procedures and results of the tutorial. Specifically, it discusses the considerations around key design decisions, the problems found in user tests, and the solutions used to resolve such problems. In addition to the implementation of a tutorial for the Cellverse game, this thesis contributed towards the exploration of creating a tutorial that first works with individual players and then brings them together to collaborate from both in and out of VR.en_US
dc.description.statementofresponsibilityby Jing Fan.en_US
dc.format.extent94 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleDesigning a tutorial for a multiplatform and multiplayer virtual reality gameen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1102055956en_US
dc.description.collectionM.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2019-07-15T20:32:34Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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