Improving the StarLogo nova graphics renderer with lights and shadows
Author(s)
Russo, Sophia Sil-Wei.
Download1128831927-MIT.pdf (5.998Mb)
Other Contributors
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Eric Klopfer.
Terms of use
Metadata
Show full item recordAbstract
In this thesis, I worked on improving the graphics renderer of StarLogo Nova, a browser-based simulation creator for middle/high school students. I updated the renderer to support multiple light sources (point and directional lights) and multipass rendering. The addition of multi-pass rendering enabled the addition of postprocessing effects such as bloom, as well as the addition of shadows. Various properties of the light and shadows can be tweaked to simulate different lighting conditions, such as those found in outer space. These features allow StarLogo's users to interact in new ways with the interface as well as create new types of simulations. This project was programmed in Javascript and utilizes WebGL for graphics functionality. The quality of the results were evaluated based on visual aesthetic as well as render time per frame.
Description
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Thesis: M. Eng. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019 Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (pages 93-94).
Date issued
2019Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.