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dc.contributor.advisorEric Klopfer.en_US
dc.contributor.authorLee, Nayoung,M. Eng.Massachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2019-12-05T18:06:59Z
dc.date.available2019-12-05T18:06:59Z
dc.date.copyright2019en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/123166
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (page 73).en_US
dc.description.abstractTaleBlazer is a location-based augmented reality platform for educational mobile games. Currently, typical TaleBlazer games enhance passive learning by engaging players in a fictional narrative, but the platform lacks the capabilities to promote active observation of the real world in its games. On the other hand, there have been numerous past projects and initiatives that note the positive impact of citizen science on participants' curiosity and observation about the world around them. For this reason, I have worked to incorporate citizen science concepts and themes into TaleBlazer. Many of the concepts that are central to citizen science focus on giving participants the ability to collect information; however, due to limitations of the Tale- Blazer platform, there is no easy way for players to input information into the games. In order to improve TaleBlazer in respect to this limitation, I have added features that allow players to input information into TaleBlazer games. I have implemented two new types of agents (in-game entities): an agent that allows players to tag their current location as a point of interest, which players can review later in the game, and an agent that can use a player's input to impact the game. I have also implemented a form editor on the online web interface that allows game developers to customize the types of input that plays can submit. These new features not only enhance learning, but also open the door for games that can build on top of player-generated content instead of relying solely on game developer-generated content.en_US
dc.description.statementofresponsibilityby Nayoung Lee.en_US
dc.format.extent73 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleEnhancing game-based learning with citizen science conceptsen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1129384307en_US
dc.description.collectionM.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2019-12-05T18:06:58Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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