dc.contributor.advisor | Frédo Durand. | en_US |
dc.contributor.author | Lee, Ka Wai,M. Eng.Massachusetts Institute of Technology. | en_US |
dc.contributor.other | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. | en_US |
dc.date.accessioned | 2019-12-05T18:07:04Z | |
dc.date.available | 2019-12-05T18:07:04Z | |
dc.date.copyright | 2019 | en_US |
dc.date.issued | 2019 | en_US |
dc.identifier.uri | https://hdl.handle.net/1721.1/123167 | |
dc.description | This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. | en_US |
dc.description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019 | en_US |
dc.description | Cataloged from student-submitted PDF version of thesis. | en_US |
dc.description | Includes bibliographical references (pages 45-46). | en_US |
dc.description.abstract | Realistic 3D models of cities are extremely important for generating synthetic datasets for deep learning models. Current algorithms generate models of cities that are either monotonous, unrealistic, or must be specified with many procedural rules. In this thesis we present AutoCity, a system for generating realistic textured buildings given only the footprints of the buildings. AutoCity generates buildings using reconstructive and procedural methods, and then textures the buildings using a known adversarial neural network, FrankenGAN. We provide images of our output and extensive documentation on how the system can be run and extended. | en_US |
dc.description.statementofresponsibility | by Ka Wai Lee. | en_US |
dc.format.extent | 46 pages | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Massachusetts Institute of Technology | en_US |
dc.rights | MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. | en_US |
dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
dc.subject | Electrical Engineering and Computer Science. | en_US |
dc.title | Automatically generating textured buildings using reconstructive and statistical methods | en_US |
dc.type | Thesis | en_US |
dc.description.degree | M. Eng. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | en_US |
dc.identifier.oclc | 1129384696 | en_US |
dc.description.collection | M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science | en_US |
dspace.imported | 2019-12-05T18:07:03Z | en_US |
mit.thesis.degree | Master | en_US |
mit.thesis.department | EECS | en_US |