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dc.contributor.advisorFrédo Durand.en_US
dc.contributor.authorLee, Ka Wai,M. Eng.Massachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2019-12-05T18:07:04Z
dc.date.available2019-12-05T18:07:04Z
dc.date.copyright2019en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/123167
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 45-46).en_US
dc.description.abstractRealistic 3D models of cities are extremely important for generating synthetic datasets for deep learning models. Current algorithms generate models of cities that are either monotonous, unrealistic, or must be specified with many procedural rules. In this thesis we present AutoCity, a system for generating realistic textured buildings given only the footprints of the buildings. AutoCity generates buildings using reconstructive and procedural methods, and then textures the buildings using a known adversarial neural network, FrankenGAN. We provide images of our output and extensive documentation on how the system can be run and extended.en_US
dc.description.statementofresponsibilityby Ka Wai Lee.en_US
dc.format.extent46 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleAutomatically generating textured buildings using reconstructive and statistical methodsen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1129384696en_US
dc.description.collectionM.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2019-12-05T18:07:03Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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