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dc.contributor.advisorV. Michael Bove Jr.en_US
dc.contributor.authorSalvador, Emily M.en_US
dc.contributor.otherProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.date.accessioned2020-01-23T17:02:24Z
dc.date.available2020-01-23T17:02:24Z
dc.date.copyright2019en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/123645
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 71-75).en_US
dc.description.abstractEvery year, we progress towards a new reality where digital content blends seamlessly with our physical world. Augmented reality (AR) headsets and volumetric displays afford us the ability to create worlds that are as rich as the movies we watch and interact with media in ways that contextualize our environments. However, AR headset devices can only be experienced by an individual, and most volumetric displays typically are fragile, expensive and/or have reciprocating components. Funnel Vision aims to bring 3D lightfields to the physical realm using lenticular rendering, conical reflection, and a 4K monitor. The need for inexpensive, reliable 3D, 360-degree display technologies grows as AR applications continue to increase in popularity. In real-time, this system creates an AR experience that can be viewed from any angle with primarily inexpensive, readily-available components. The radial optics partitions views generated real-time in Unity, which are then reflected off a mirrored cone, to produce a volumetric image. Additionally, this system provides affordances not available with existing devices given that it is portable, perspective-occluding, and collaborative. I created a 3D character that animates and responds in real-time based on human interaction and emotional evaluations to highlight the capabilities of this unique display. Ultimately, I hope this thesis will inspire the entertainment and consumer electronics industries to pursue this novel display technology that brings characters to life and showcases effects at the same fidelity as they exist in the digital world..en_US
dc.description.statementofresponsibilityby Emily M. Salvador.en_US
dc.format.extent88 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectProgram in Media Arts and Sciencesen_US
dc.titleFunnel Vision : low-cost auto-stereoscopic 360-degree display with conical reflection and radial lenticular + contextual artificially intelligent character with procedural animationen_US
dc.title.alternativeLow-cost auto-stereoscopic 360-degree display with conical reflection and radial lenticular and contextual artificially intelligent character with procedural animationen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.identifier.oclc1136612297en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciencesen_US
dspace.imported2020-01-23T17:02:23Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentMediaen_US


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