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dc.contributor.advisorBen Shields.en_US
dc.contributor.authorGuadiana, Gerardo.en_US
dc.contributor.otherSloan School of Management.en_US
dc.date.accessioned2020-09-03T15:51:37Z
dc.date.available2020-09-03T15:51:37Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/126900
dc.descriptionThesis: M.B.A., Massachusetts Institute of Technology, Sloan School of Management, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 111-131).en_US
dc.description.abstractAs the streaming wars intensify, Netflix cannot rely solely on its first-mover advantage to remain at the top and must continue to find ways to differentiate itself from competitors. While Netflix is known for having disrupted content delivery, there are still many innovations it can make to the content itself. By examining uses and gratifications research (i.e., the theory that audiences seek out media to fulfill certain needs), this paper identifies a set of needs for why audiences turn to media that consistently emerge across time and mediums; these needs, which will be referred to as the fundamental gratifications, drive consumer behavior. The paper then explores how Netflix, as a direct-to-consumer platform not constrained by some of the technological and storytelling-related limitations of traditional film and TV, can better fulfill some of the fundamental gratifications. Specifically, Netflix can better gratify the need for: · social connection by enabling features such as in-video comments and synchronous viewing. · immersion by enhancing the worldbuilding capabilities of the Netflix platform through the use of transmedia storytelling. · achievement by offering an Apple Arcade-like mobile gaming subscription on the Netflix platform. The successful execution of these ideas would make Netflix not simply a platform to watch content, but a place to interact with friends and an immersive home for exploring storytelling universes. In an age where consumers prefer experiences over material goods and services, Netflix has the potential to offer a true entertainment experience, while competitors get stuck behind providing simply streaming services.en_US
dc.description.statementofresponsibilityby Gerardo Guadiana.en_US
dc.format.extent131 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectSloan School of Management.en_US
dc.titleA Netflix experience : reimagining the direct-to-consumer platformen_US
dc.typeThesisen_US
dc.description.degreeM.B.A.en_US
dc.contributor.departmentSloan School of Managementen_US
dc.identifier.oclc1191623004en_US
dc.description.collectionM.B.A. Massachusetts Institute of Technology, Sloan School of Managementen_US
dspace.imported2020-09-03T15:51:36Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentSloanen_US


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