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dc.contributor.advisorAude Oliva.en_US
dc.contributor.authorNewman, Anelise P.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2020-09-15T21:58:48Z
dc.date.available2020-09-15T21:58:48Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/127456
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 89-99).en_US
dc.description.abstractHuman perception provides clues as to which visual content is most crucial or engaging. Where people look indicates what they pay attention to and find relevant; what people remember is what the human brain deems to be worthy of preservation. Recently, Deep Neural Networks have made it possible to predict cognitive attributes like saliency and memorability from just an image or video, at the same time that advances in human-computer interaction and human cognition have made collecting human data more accessible than ever. In this work, we aim to reinforce the interplay between human perception and computational models. We develop new strategies for collecting perceptual data, build models that predict human responses to visual stimuli, and show how applications of these models can be used to prioritize content for human consumption. First, we develop a toolbox of web-based user interfaces for crowdsourcing attention data using only a laptop or mobile phone. Through experimentation and analysis, we show how to deploy these interfaces to collect attention data scalably and flexibly for a variety of use cases. Next, we use our toolbox to study a novel aspect of human attention, resulting in the first saliency model that is capable of producing multiple saliency heatmaps corresponding to different potential viewing durations. Finally, we turn our focus to memorability, by designing an online memory game to measure and predict how likely a person is to remember a video. Systems like these that are capable of modeling human perception can make intelligent decisions about what information to prioritize, create, enhance, and preserve.en_US
dc.description.statementofresponsibilityby Anelise P. Newman.en_US
dc.format.extent99 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleHuman-computer perception : modeling visual perceptual attributesen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1192966728en_US
dc.description.collectionM.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2020-09-15T21:58:48Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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