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dc.contributor.advisorDeb Roy.en_US
dc.contributor.authorSysoev, Ivanen_US
dc.contributor.otherProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.date.accessioned2020-09-15T22:01:06Z
dc.date.available2020-09-15T22:01:06Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/127500
dc.descriptionThesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 204-217).en_US
dc.description.abstractDigital technology holds many promises for supporting early literacy development. To stimulate both l earning achievement and children's interest in literacy, i t i s beneficial f or a l earning activity to be playful, support children's agency and self-efficacy, and meaningfully connect to their life. However, nearly all current literacy technology, designed within the instructionist paradigm, lack these qualities. This work attempts to address this issue by exploring the design space of technology that is: ( 1) "child-driven" -- allowing initiative and ideas to come from the learner; ( 2) expressive -- fostering the creation of messages or artistic artifacts; and ( 3) scaffolded --en_US
dc.description.abstractassisting the child, in real time, in accomplishing his/her self-selected goals. Several forms of scaffolding were explored: ( 1) direct guidance routines with input from the child, ( 2) facilitating invented spelling, and ( 3) phoneme-based building blocks aimed at eschewing the orthographic complexities of English. The exploration was conducted through two apps, primarily aimed at phonological awareness development --en_US
dc.description.abstractminimalistic SpeechBlocks I and scaffolded SpeechBlocks II. They were evaluated in four exploratory studies, both in classrooms and homes. The following was l earned: ( 1) The media sparked intrinsic motivation, supported agency and self-efficacy, and allowed f or non-trivial expression; ( 2) They were used i n markedly different ways: from chaotic, impulsive exploration to sophisticated imaginative play; ( 3) The media encouraged literacy-oriented social play; ( 4) Real-time, built-in scaffolding was essential i n supporting the meaningful participation of early literacy learners. I t allowed children to engage i n high-level creativity, while simplifying the necessary l ow-level routine; ( 5) Different scaffolding types fulfilled different functions, such as responding to children's specific requests and facilitating the search f or ideas; ( 6) The distinction between letter and phoneme blocks was ultimately less important than originally thought.en_US
dc.description.abstractHowever, onomatopoeic mnemonics ( designed f or phoneme blocks) were helpful or a certain category of children; ( 7) Initial phonological awareness and executive function appear to be moderators in how productive children's engagement was with the media. This work can provide insights to researchers, educators, and designers on how to combine children's agency with supportive guidance.en_US
dc.description.statementofresponsibilityby Ivan Sysoev.en_US
dc.format.extent244 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectProgram in Media Arts and Sciencesen_US
dc.titleDigital expressive media for supporting early literacy through child-driven, scaffolded playen_US
dc.typeThesisen_US
dc.description.degreePh. D.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.identifier.oclc1193026684en_US
dc.description.collectionPh.D. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciencesen_US
dspace.imported2020-09-15T22:01:06Zen_US
mit.thesis.degreeDoctoralen_US
mit.thesis.departmentMediaen_US


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