MagicHand: A Deep Learning Approach towards Manipulating IoT Devices in Augmented Reality Environment
Author(s)
Sun, Yongbin; Armengol Urpi, Alexandre; Kantareddy, Sai Nithin R.; Siegel, Joshua E; Sarma, Sanjay E
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Open Access Policy
Creative Commons Attribution-Noncommercial-Share Alike
Alternative title
MagicHand: Interact with IoT Devices in Augmented Reality Environment
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We present an Augmented Reality (AR) visualization and interaction tool for users to control Internet of Things (IoT) devices with hand gestures. Today, smart IoT devices are becoming increasingly ubiquitous with diverse forms and functions, yet most user controls over them are still limited to mobile devices and web interfaces. Recently, AR has been developed rapidly, and provided immersive solutions to enhance user experience of applications in many fields. Its capability to create immersive interactions allows AR to improve the way smart devices are controlled via more direct visual feedback. In this paper, we create a functional prototype of one such system, enabling seamless interactions with sound and lighting systems through the use of augmented hand-controlled interaction panels. To interpret users' intentions, we implement a standard 2D convolution neural network (CNN) for real-time hand gesture recognition and deploy it within our system. Our prototype is also equipped with a simple but effective object detector which can identify target devices within a proper range by analyzing geometric features. We evaluate the performance of our system qualitatively and quantitatively and demonstrate it on two smart devices.
Date issued
2019-08Department
Massachusetts Institute of Technology. Department of Mechanical Engineering; Massachusetts Institute of Technology. Office of Digital LearningJournal
26th IEEE Conference on Virtual Reality and 3D User Interfaces
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Citation
Sun, Yongbin et al. "MagicHand: Interact with IoT Devices in Augmented Reality Environment." 26th IEEE Conference on Virtual Reality and 3D User Interfaces, March 2019, Osaka, Japan, Institute of Electrical and Electronics Engineers, August 2019. © 2019 IEEE
Version: Original manuscript
ISBN
9781728113777
ISSN
2642-5254