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Freedom simulator

Author(s)
Lee, Hane,S.M.Massachusetts Institute of Technology.
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Other Contributors
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Advisor
Tod Machover.
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MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. http://dspace.mit.edu/handle/1721.1/7582
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Abstract
While freedom is an integral part of modern American citizenship and culture, it is always studied as an objective measure. This thesis aims to understand freedom as a subjective sensation and build a set of interactive experiences that evoke a sensation of freedom. Starting from principles of freedom, sensation and experience, and subjectivity, this thesis deduces expressive elements of space and time, agency, and limitation to translate the principles into experiential reality. The final product of this thesis is a design for a set of three experiences, two of which were implemented. Each experience is based on a contrasting, modern concept of freedom and utilizes various techniques such as spatial audio, motion tracking, and real-time video projection. These experiences question the importance of freedom for each individual user.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019
 
Cataloged from PDF of thesis. "The Table of Contents does not accurately represent the page numbering"--Disclaimer.
 
Includes bibliographical references.
 
Date issued
2019
URI
https://hdl.handle.net/1721.1/128594
Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Publisher
Massachusetts Institute of Technology
Keywords
Program in Media Arts and Sciences

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