Physical Primitive Decomposition
Author(s)
Liu, Zhijian; Freeman, William T; Tenenbaum, Joshua B; Wu, Jiajun
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Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition—understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object’s appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.
Date issued
2018-10Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science; Massachusetts Institute of Technology. Department of Brain and Cognitive SciencesJournal
European Conference on Computer Vision
Publisher
Springer International Publishing
Citation
Liu, Zhijian et al. "Physical Primitive Decomposition." European Conference on Computer Vision, September 2018, Munich, Germany, Springer International Publishing, October 2018. © 2018 Springer Nature
Version: Author's final manuscript
ISBN
9783030012571
9783030012588
ISSN
0302-9743
1611-3349