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dc.contributor.authorAni, Joshua
dc.contributor.authorBosboom, Jeffrey William
dc.contributor.authorDemaine, Erik D
dc.contributor.authorDiomidov, Y
dc.contributor.authorHendrickson, Dylan H.
dc.contributor.authorLynch, Jayson
dc.date.accessioned2020-12-15T21:37:46Z
dc.date.available2020-12-15T21:37:46Z
dc.date.issued2020
dc.identifier.urihttps://hdl.handle.net/1721.1/128836
dc.description.abstractA door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the “open” and “close” tunnel sets the gadget's state to open and closed, respectively, while the “traverse” tunnel can be traversed if and only if the door is in the open state. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of such door gadgets, removing the traditional need for crossover gadgets and thereby simplifying past PSPACE-hardness proofs of Lemmings and Nintendo games Super Mario Bros., Legend of Zelda, and Donkey Kong Country. Our result holds in all but one of the possible local planar embedding of the open, close, and traverse tunnels within a door gadget; in the one remaining case, we prove NP-hardness. We also introduce and analyze a simpler type of door gadget, called the self-closing door. This gadget has two states and only two tunnels, similar to the “open” and “traverse” tunnels of doors, except that traversing the traverse tunnel also closes the door. In a variant called the symmetric self-closing door, the “open” tunnel can be traversed if and only if the door is closed. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of either type of self-closing door. Then we apply this framework to prove new PSPACE-hardness results for several 3D Mario games and Sokobond.en_US
dc.language.isoen
dc.publisherDagstuhl Publishingen_US
dc.relation.isversionofhttp://dx.doi.org/10.4230/LIPIcs.FUN.2021.3en_US
dc.rightsCreative Commons Attribution 3.0 unported licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/en_US
dc.sourceDROPSen_US
dc.titleWalking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgetsen_US
dc.typeArticleen_US
dc.identifier.citationAni, Joshua et al. "Walking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgets." Leibniz International Proceedings in Informatics 157: 3 © Joshua Ani et al.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.relation.journalLeibniz International Proceedings in Informaticsen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2020-12-09T18:26:54Z
dspace.orderedauthorsAni, J; Bosboom, J; Demaine, ED; Diomidov, Y; Hendrickson, D; Lynch, Jen_US
dspace.date.submission2020-12-09T18:26:57Z
mit.journal.volume157en_US
mit.licensePUBLISHER_CC
mit.metadata.statusComplete


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