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A framework for proving the computational intractability of motion planning problems

Author(s)
Lynch, Jayson(Jayson R.)
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Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Erik D. Demaine.
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MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. http://dspace.mit.edu/handle/1721.1/7582
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Abstract
This thesis develops a framework for proving computational complexity results about motion planning problems. The model captures reactive environments with local interaction. We introduce a motion planning problem involving one or more agents that move around a connection graph and through "gadgets" which are stateful parts of the environment whose state and traversability can change only in response to traversals of the agent within the gadget. The model includes variants for 0-player, 1-player, 2-player, and team imperfect information games. This thesis considers various classes of gadgets and give both algorithms and hardness results ranging from NL-completeness to Undecidability. Full dichotomies are obtained for some classes including the natural class of gadgets which can be traversed a bounded number of times. For 1-player this gives a separation between containment in NL versus NP-completeness, for 2-player a separation between containment in P and PSPACE-completeness, and for team imperfect information games a separation between containment in P and NEXPTIME-completeness. Our model builds on and generalizes several other proof techniques for motion planning problems and games. This thesis also provides examples of how this new framework can simplify many of those old results, as well as applying to many new hardness results for video games and variants of block pushing puzzles. New hardness results include PSPACE-hardness for Trainyard, Sokobond, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: The Minish Cap, The Legend of Zelda: Oracle of Seasons, Captain Toad: Treasure Tracker, Super Mario Oddsey, Super Mario Galaxy 1 and 2, Super Mario Sunshine, and Super Mario 64.
Description
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, September, 2020
 
Cataloged from student-submitted PDF of thesis.
 
Includes bibliographical references (pages 235-240).
 
Date issued
2020
URI
https://hdl.handle.net/1721.1/129205
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Publisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.

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