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dc.contributor.advisorMitchel Resnick.en_US
dc.contributor.authorAhmad, Yusuf(Yusuf Shaan)en_US
dc.contributor.otherProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.date.accessioned2021-01-06T20:15:18Z
dc.date.available2021-01-06T20:15:18Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129266
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, September, 2020en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 128-131).en_US
dc.description.abstractThere is a stark tension between the creative work that educators engage in and the inflexible tools they often use in their work. These tools don't support their goals, perspectives, or styles of working. In this thesis, we explore how teaching as a form of creative work can be empowered with creative tools and make the case for bringing the playful spirit of technologies for children to the design of technologies for educators. We introduce the idea of creative learning design tools -- tools that are more tinkerable, personal, and collaborative. We describe how educators use these tools to iteratively plan, draft ideas, prototype experiences, extend their imaginations, repurpose materials, and organize their thinking in ways that express their epistemological styles. We highlight how educators can make more of their thinking visible to themselves and others, supporting reflective practice and opening up new opportunities for collaboration. This in turn surfaces bottom-up innovations, produces work that can be readily repurposed, and encourages creative risk taking. We explain how we repurposed existing tools as creative learning design tools and why we used one in particular (Milanote) instead of developing our own tool. Through collaborations with educators ranging from novice public high school teachers in low-resource settings to experienced university faculty teaching in open-ended contexts, we describe how a creative learning design tool can lower the floors, widen the walls, and raise the ceilings for designing creative learning experiences.en_US
dc.description.statementofresponsibilityby Yusuf Ahmad.en_US
dc.format.extent131 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectProgram in Media Arts and Sciencesen_US
dc.titleTools that lower the floors, widen the walls, and raise the ceilings for designing creative learning experiencesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.identifier.oclc1227784283en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciencesen_US
dspace.imported2021-01-06T20:15:17Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentMediaen_US


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