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dc.contributor.advisorBrandon Clifford.en_US
dc.contributor.authorBeaudouin-Mackay, Alexandre.en_US
dc.contributor.authorWagner, Sarah,en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2021-02-19T20:14:41Z
dc.date.available2021-02-19T20:14:41Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129843
dc.descriptionThesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, February, 2020en_US
dc.descriptionCataloged from student-submitted thesis. Page 172 blank.en_US
dc.descriptionIncludes bibliographical references (pages 169-171).en_US
dc.description.abstractThe playful distancing of academic work allows for freedom and innovation, yet architects have not fully explored the expansive opportunities inherent in a more political understanding of play. We conduct this exploration as both means for expanding and growing our own capacity for creativity and as a critique of our own architectural education, which has necessarily been focused on the delivery of defined assets. We are approaching play as a means of developing our own design philosophy. By understanding play as a powerful methodology, architects can engage others in creative processes with the ambition of implementing new, meaningful, and imaginative design strategies. Play is not aimless but productive; it is the way in which we learn to exist in the world. Play changes the way we see our environment, the way we understand ourselves. It creates collaborations and moments of solitude; it is dynamic; it is static. Like the imaginaries we engage, the design of play has always been intrinsically tied to the politics of its era. Today, "play," as we know it, is controlled by an industry obsessed with risk aversion. Play spaces are standardized and generic, not open but relegated to risk-free, fenced off areas. Similarly, our design processes are often isolated, not attentive to the potentials of external communities to open up new possibilities. In the midst of a global call for a new and equitable era, architects can return again to play, not just as a subject but as a method--as a way of working and a form of design research. In a world of increasing tensions and isolationism, architectural work needs to find new ways to be immersed in the world around it. Architects must learn to play with others. This thesis states that for architecture to reimagine play, it must in-turn, learn from play to re-imagine the process and products of design.en_US
dc.description.statementofresponsibilityby Alexandre Beaudouin-Mackay [and] Sarah Wagner.en_US
dc.format.extent172 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleA new way of play : the forms and functions of participatory design and critical pedagogiesen_US
dc.title.alternativeForms and functions of participatory design and critical pedagogiesen_US
dc.typeThesisen_US
dc.description.degreeM. Arch.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1236882955en_US
dc.description.collectionM.Arch. Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2021-02-19T20:13:41Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentArchen_US


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