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dc.contributor.advisorAxel Kilian and Stefanie Mueller.en_US
dc.contributor.authorZeng, Jiani.en_US
dc.contributor.otherMassachusetts Institute of Technology. Engineering and Management Program.en_US
dc.contributor.otherSystem Design and Management Program.en_US
dc.date.accessioned2021-02-19T20:15:13Z
dc.date.available2021-02-19T20:15:13Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129844
dc.descriptionThesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, February, 2020en_US
dc.descriptionCataloged from student-submitted version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 68-70).en_US
dc.description.abstractMaterial serves as the first touchpoint between an object and a person. In current product development, material together with color and finishing is regarded as a separate entity from the form and function design. Every material needs to be paired with a series of optimal manufacturing processes for the desired effect. In many cases, this is handled with material design specialists. People perceive a material primarily by its surface: chromatic, tactile, and decorative identity it displays or the temperature and hardness when touching it. Typically, this material surface can be viewed as a two-dimensional entity that reveals limited-expression and information to be delivered via human intervention. In this thesis, we propose to get away from surface obsession in object and industrial design, by adding another dimension to the material interface. By embedding information into three-dimensional matter, we introduce volumetric material: a new material organization that responds directly to the user intervention or the environment. With multi-material 3D printing, we envision a future in product development where the design of surface detail, texture, reflexivity can finally be merged with the overall product composition from the beginning of the design process. With voxel printing capability, we designed and tested material interface with depth and explored volumetric behavior that is both visually and functionally meaningful to the user, and discussed the results.en_US
dc.description.statementofresponsibilityby Jiani Zeng.en_US
dc.format.extent87 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectEngineering and Management Program.en_US
dc.subjectSystem Design and Management Program.en_US
dc.titleExpand material presence to material experience with volumetric thinking : voxel based multi-material printing in designing objectsen_US
dc.title.alternativeVoxel based multi-material printing in designing objectsen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Engineering and Managementen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering and Management Programen_US
dc.identifier.oclc1237599155en_US
dc.description.collectionS.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Programen_US
dspace.imported2021-02-19T20:14:43Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentSysDesen_US


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