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dc.contributor.advisor.Lee Moreauen_US
dc.contributor.authorZhang, Annie Tianci.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2021-03-22T17:04:50Z
dc.date.available2021-03-22T17:04:50Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/130182
dc.descriptionThesis: S.B. in Art and Design, Massachusetts Institute of Technology, Department of Architecture, May, 2020en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 19-20).en_US
dc.description.abstractPeople feel happy when deeply focused on something meaningful. Yet, it is increasingly difficult to focus in our attention-extractive economy because the technology driving our consumer products exceeds our human vulnerabilities. Cognition research has long shown that constantly being distracted by our devices decreases our performance on complex tasks and deteriorates our emotional health. So far, attempted solutions (such as screen usage limits) have largely placed the responsibility of corrective action on the user. However, when it comes to more traditionally harmful products, the responsibility lies with product designers to design less harmful products and warn users of risks. Why should it be any different for our devices The responsibility still lies with the product designers to create products that don't exploit our cognitive vulnerabilities. However, designers have no framework to follow. Designers are currently generating concepts based on short-sighted design heuristics (guidelines) that aim to reduce product failure and user confusion when using the product. Instead of only considering functionality, we need a framework to turn us toward the freedom of focus. New heuristics should be introduced that help us prioritize the protection of our minds and allow users to reclaim their control of their attention. This research details a process for discovering new focus-oriented design heuristics, as well as a proposal for 10 focus-oriented heuristics that have been demonstrated to improve the quality of concepts generated by junior designers.en_US
dc.description.statementofresponsibilityby Annie Tianci Zhang.en_US
dc.format.extent20 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleDesigning for focus in a distracted world : a proposal for new design heuristicsen_US
dc.title.alternativeProposal for new design heuristicsen_US
dc.typeThesisen_US
dc.description.degreeS.B. in Art and Designen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1241077869en_US
dc.description.collectionS.B.inArtandDesign Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2021-03-22T17:04:50Zen_US
mit.thesis.degreeBacheloren_US
mit.thesis.departmentArchen_US


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