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dc.contributor.advisorD. Fox Harrell.en_US
dc.contributor.authorOrtiz-Lampier, Pablo José.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2021-05-24T20:23:24Z
dc.date.available2021-05-24T20:23:24Z
dc.date.copyright2021en_US
dc.date.issued2021en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/130770
dc.descriptionThesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2021en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 201-221).en_US
dc.description.abstractContemporary online learning systems are increasingly important and common elements of post-secondary, workplace, and lifelong education. The current state is that these systems typically employ the banking model of education to educate learners. While this method is quite effective for teaching foundational knowledge, it is ill-suited for fostering deeper learning, "...an umbrella term for the skills and knowledge that students must possess to succeed in 21st century jobs and civic life..." [218] including, among other things, critical thinking. To meet learners' growing needs, we must go beyond the banking model of education and advance the state of the art. As a step toward this goal, I investigated how one might design online learning systems to scalably support critical thinking. Reflection, when not treated synonymously with critical thinking, is often cited as a key component of critical thinking. Thus, by working to support reflection in online learning systems, I work to support critical thinking skills at scale and, by extension, deeper learning. This dissertation contributes (1) a framework, grounded in roleplay theory & practice, for designing online learning systems that scalably support reflection, (2) novel systems that exemplify and operationalize this framework, (3) a method for effectively evaluating reflection at scale, and (4) an evaluation of the novel systems and design framework in terms of their ability to support reflection.en_US
dc.description.statementofresponsibilityby Pablo José Ortiz-Lampier.en_US
dc.format.extent221 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleDeeper learning at scale with roleplaying systemsen_US
dc.typeThesisen_US
dc.description.degreePh. D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1252061867en_US
dc.description.collectionPh.D. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2021-05-24T20:23:24Zen_US
mit.thesis.degreeDoctoralen_US
mit.thesis.departmentEECSen_US


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