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Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
(Massachusetts Institute of Technology, 2022-05)
This work draws connections between physically, emotionally, and spiritually powerful media: storytelling, rituals, and games. All three utilize worldbuilding to have a profound impact on our lives and our games. By tracing ...
Controversial Science Argumentation Skills for Teachers in the Digital Clinical Simulation Discussion Leader
(Massachusetts Institute of Technology, 2022-05)
Teaching controversial issues is a critical skill for a continuing democracy and to ensure that the next generation of researchers and designers are well versed in critical analysis skills. Despite this, teachers report ...
Bodies, Land, and Instagram: Networked Foraging and Infrastructural Media in the United States
(Massachusetts Institute of Technology, 2022-05)
This thesis examines the ways in which people in the United States use social media to learn about, practice, and share their experiences of foraging. Through an exploration of the histories of the U.S. high-tech industry ...
The Rendered Body: Queer Utopian Thinking in Digital Embodiment
(Massachusetts Institute of Technology, 2022-05)
The rendered body is pure possibility, but it has been treated with an imaginatively limited lens that belies its potential for radical reimagining. I want to challenge those imaginative limits, especially in regard to ...
Trust Machines: Cryptocurrencies, Blockchains, and Humans in Cultures of Mistrust
(Massachusetts Institute of Technology, 2022-05)
Network technologies allow individuals to participate in technological market systems that can mediate trust independently from traditional public institutions. This presents a novel idea of governance that is distinct to ...
Wall-Walking and Other Bannable Offenses: Discipline and Deviant Play in World of Warcraft
(Massachusetts Institute of Technology, 2022-05)
As in most games, World of Warcraft’s player characters’ virtual bodies are designed and built to comply with, and be acted upon by, the governing systems of the gameworld they inhabit. The technical equations that determine ...
Fake the dawn : digital game mechanics and the construction of gender in fictional worlds
(Massachusetts Institute of Technology, 2016)
This thesis considers the ways in which digital game mechanics (interactive inputs) contribute to games' worldbuilding. In particular, this work is concerned with the replication and reinforcement of problematic gender ...
Sex, Power, and Technology: A Relational Engineering Ethos as Feminist Utopia
(Massachusetts Institute of Technology, 2021-06)
This thesis proposes relational engineering as a framework for developing technology that stands in contrast to dominant notions in US tech culture that prioritize profit, scale, productivity, and solutionism. Relational ...
To create live treatments of actuality : an investigation of the emerging field of live documentary practice
(Massachusetts Institute of Technology, 2014)
Keywords: documentary, interactive, live, liveness, ephemerality, interactivity, theater, performance, television, televisuality, database, data, live data, real time Abstract: The field of documentary is undergoing a ...
Playing It By Ear: Improvised Music Livestreaming During COVID-19
(Massachusetts Institute of Technology, 2021-06)
The beginning of the COVID-19 pandemic in March 2020 was marked by widespread improvisatory practice, be those teachers and students improvising to accommodate online learning or individuals improvising safety tactics to ...